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Pillars of eternity 2 console commands walk through walls
Pillars of eternity 2 console commands walk through walls









pillars of eternity 2 console commands walk through walls
  1. PILLARS OF ETERNITY 2 CONSOLE COMMANDS WALK THROUGH WALLS FULL
  2. PILLARS OF ETERNITY 2 CONSOLE COMMANDS WALK THROUGH WALLS SOFTWARE

PILLARS OF ETERNITY 2 CONSOLE COMMANDS WALK THROUGH WALLS FULL

360 no-scope A type of trickshot, very common in first-person shooters and similar, in which a player spins a full 360 degrees and lands a shot (usually with a sniper rifle of some sort) without aiming, ultimately heavily damaging or killing the adversary on the receiving end of the shot.

PILLARS OF ETERNITY 2 CONSOLE COMMANDS WALK THROUGH WALLS SOFTWARE

64-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture. 32-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture. 16-bit A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture. 8K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions. 8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". 4K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions. 3D graphics Graphic rendering technique featuring three-dimensional objects. Often includes games where some objects are still rendered as sprites. 2.5D graphicsĪlso isometric graphics.Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. 2D graphics Graphic rendering technique in a two-dimensional perspective, often using sprites. Can be extended to any player versus player grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one (as seen in asymmetrical gameplay). 1v1 An abbreviation of 1 versus 1, denoting two players battling against each other. 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough. 0–9 1CC Abbreviation of one-credit completion or one-coin clear.











Pillars of eternity 2 console commands walk through walls